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User Modeling and User-Adapted Interaction (UMUAI) provides an interdisciplinary forum for the dissemination of new research results on interactive computer systems that can be adapted or adapt themselves to their current users, and on the role of user models in the adaptation process.

UMUAI has been published since 1991 by Kluwer Academic Publishers (now merged with Springer Verlag).

UMUAI homepage with description of the scope of the journal and instructions for authors.

Springer UMUAI page with online access to the papers.

Latest Results for User Modeling and User-Adapted Interaction

14 November 2019

The latest content available from Springer
  • Effects of personal characteristics in control-oriented user interfaces for music recommender systems

    Abstract

    Music recommender systems typically offer a “one-size-fits-all” approach with the same user controls and visualizations for all users. However, the effectiveness of interactive interfaces for music recommender systems is likely to be affected by individual differences. In this paper, we first conduct a comprehensive literature review of interactive interfaces in recommender systems to motivate the need for personalized interaction with music recommender systems, and two personal characteristics,  visual memory and musical sophistication. More specifically, we studied the influence of these characteristics on the design of (a) visualizations for enhancing recommendation diversity and (b) the optimal level of user controls while minimizing cognitive load. The results of three experiments show a benefit for personalizing both visualization and control elements to musical sophistication. We found that (1) musical sophistication influenced the acceptance of recommendations for user controls. (2) musical sophistication also influenced recommendation acceptance, and perceived diversity for visualizations and the UI combining user controls and visualizations. However, musical sophistication only strengthens the impact of UI on perceived diversity (moderation effect) when studying the combined effect of controls and visualizations. These results allow us to extend the model for personalization in music recommender systems by providing guidelines for interactive visualization design for music recommender systems, with regard to both visualizations and user control.

  • User-adaptive models for activity and emotion recognition using deep transfer learning and data augmentation

    Abstract

    Building predictive models for human-interactive systems is a challenging task. Every individual has unique characteristics and behaviors. A generic human–machine system will not perform equally well for each user given the between-user differences. Alternatively, a system built specifically for each particular user will perform closer to the optimum. However, such a system would require more training data for every specific user, thus hindering its applicability for real-world scenarios. Collecting training data can be time consuming and expensive. For example, in clinical applications it can take weeks or months until enough data is collected to start training machine learning models. End users expect to start receiving quality feedback from a given system as soon as possible without having to rely on time consuming calibration and training procedures. In this work, we build and test user-adaptive models (UAM) which are predictive models that adapt to each users’ characteristics and behaviors with reduced training data. Our UAM are trained using deep transfer learning and data augmentation and were tested on two public datasets. The first one is an activity recognition dataset from accelerometer data. The second one is an emotion recognition dataset from speech recordings. Our results show that the UAM have a significant increase in recognition performance with reduced training data with respect to a general model. Furthermore, we show that individual characteristics such as gender can influence the models’ performance.

  • A recommendation approach for user privacy preferences in the fitness domain

    Abstract

    Fitness trackers are undoubtedly gaining in popularity. As fitness-related data are persistently captured, stored, and processed by these devices, the need to ensure users’ privacy is becoming increasingly urgent. In this paper, we apply a data-driven approach to the development of privacy-setting recommendations for fitness devices. We first present a fitness data privacy model that we defined to represent users’ privacy preferences in a way that is unambiguous, compliant with the European Union’s General Data Protection Regulation (GDPR), and able to represent both the user and the third party preferences. Our crowdsourced dataset is collected using current scenarios in the fitness domain and used to identify privacy profiles by applying machine learning techniques. We then examine different personal tracking data and user traits which can potentially drive the recommendation of privacy profiles to the users. Finally, a set of privacy-setting recommendation strategies with different guidance styles are designed based on the resulting profiles. Interestingly, our results show several semantic relationships among users’ traits, characteristics, and attitudes that are useful in providing privacy recommendations. Even though several works exist on privacy preference modeling, this paper makes a contribution in modeling privacy preferences for data sharing and processing in the IoT and fitness domain, with specific attention to GDPR compliance. Moreover, the identification of well-identified clusters of preferences and predictors of such clusters is a relevant contribution for user profiling and for the design of interactive recommendation strategies that aim to balance users’ control over their privacy permissions and the simplicity of setting these permissions.

  • Learning to recommend similar items from human judgments

    Abstract

    Similar item recommendations—a common feature of many Web sites—point users to other interesting objects given a currently inspected item. A common way of computing such recommendations is to use a similarity function, which expresses how much alike two given objects are. Such similarity functions are usually designed based on the specifics of the given application domain. In this work, we explore how such functions can be learned from human judgments of similarities between objects, using two domains of “quality and taste”—cooking recipe and movie recommendation—as guiding scenarios. In our approach, we first collect a few thousand pairwise similarity assessments with the help of crowdworkers. Using these data, we then train different machine learning models that can be used as similarity functions to compare objects. Offline analyses reveal for both application domains that models that combine different types of item characteristics are the best predictors for human-perceived similarity. To further validate the usefulness of the learned models, we conducted additional user studies. In these studies, we exposed participants to similar item recommendations using a set of models that were trained with different feature subsets. The results showed that the combined models that exhibited the best offline prediction performance led to the highest user-perceived similarity, but also to recommendations that were considered useful by the participants, thus confirming the feasibility of our approach.

  • Data-informed design parameters for adaptive collaborative scripting in across-spaces learning situations

    Abstract

    This study presents how predictive analytics can be used to inform the formulation of adaptive collaborative learning groups in the context of Computer Supported Collaborative Learning considering across-spaces learning situations. During the study we have collected data from different learning spaces which depicted both individual and collaborative learning activity engagement of students in two different learning contexts (namely the classroom learning and distance learning context) and attempted to predict individual student’s future collaborative learning activity participation in a pyramid-based collaborative learning activity using supervised machine learning techniques. We conducted experimental case studies in the classroom and in distance learning settings, in which real-time predictions of student’s future collaborative learning activity participation were used to formulate adaptive collaborative learner groups. Findings of the case studies showed that the data collected from across-spaces learning scenarios is informative when predicting future collaborative learning activity participation of students hence facilitating the formulation of adaptive collaborative group configurations that adapt to the activity participation differences of students in real-time. Limitations of the proposed approach and future research direction are illustrated.