User Modeling and User-Adapted Interaction (UMUAI) provides an interdisciplinary forum for the dissemination of new research results on interactive computer systems that can be adapted or adapt themselves to their current users, and on the role of user models in the adaptation process.

UMUAI has been published since 1991 by Kluwer Academic Publishers (now merged with Springer Verlag).

UMUAI homepage with description of the scope of the journal and instructions for authors.

Springer UMUAI page with online access to the papers.

Latest Results for User Modeling and User-Adapted Interaction

The latest content available from Springer
  • Correction: Twenty-Five Years of Bayesian knowledge tracing: a systematic review
  • Preface to the special issue on conversational recommender systems: theory, models, evaluations, and trends
  • Recommender systems based on neuro-symbolic knowledge graph embeddings encoding first-order logic rules

    Abstract

    In this paper, we present a knowledge-aware recommendation model based on neuro-symbolic graph embeddings that encode first-order logic rules. Our approach is based on the intuition that is the basis of neuro-symbolic AI systems: to combine deep learning and symbolic reasoning in one single model, in order to take the best out of both the paradigms. To this end, we start from a knowledge graph (KG) encoding information about users, ratings, and descriptive properties of the items and we design a model that combines background knowledge encoded in logical rules mined from the KG with explicit knowledge encoded in the triples of the KG itself to obtain a more precise representation of users and items. Specifically, our model is based on the combination of: (i) a rule learner that extracts first-order logic rules based on the information encoded in the knowledge graph; (ii) a graph embedding module, that jointly learns a vector space representation of users and items based on the triples encoded in the knowledge graph and the rules previously extracted; (iii) a recommendation module that uses the embeddings to feed a deep learning architecture that provides users with top-k recommendations. In the experimental section, we evaluate the effectiveness of our strategy on three datasets, and the results show that the combination of knowledge graph embeddings and first-order logic rules led to an improvement in the predictive accuracy and in the novelty of the recommendations. Moreover, our approach overcomes several competitive baselines, thus confirming the validity of our intuitions.

  • Linguistics-based dialogue simulations to evaluate argumentative conversational recommender systems

    Abstract

    Conversational recommender systems aim at recommending the most relevant information for users based on textual or spoken dialogues, through which users can communicate their preferences to the system more efficiently. Argumentative conversational recommender systems represent a kind of deliberation dialogue in which participants share their specific beliefs in the respective representations of the common ground, to act towards a common goal. The goal of such systems is to present appropriate supporting arguments to their recommendations to show the interlocutor that a specific item corresponds to their manifested interests. Here, we present a cross-disciplinary argumentation-based conversational recommender model based on cognitive pragmatics. We also present a dialogue simulator to investigate the quality of the theoretical background. We produced a set of synthetic dialogues based on a computational model implementing the linguistic theory and we collected human evaluations about the plausibility and efficiency of these dialogues. Our results show that the synthetic dialogues obtain high scores concerning their naturalness and the selection of the supporting arguments.

  • Hybrid music recommendation with graph neural networks

    Abstract

    Modern music streaming services rely on recommender systems to help users navigate within their large collections. Collaborative filtering (CF) methods, that leverage past user–item interactions, have been most successful, but have various limitations, like performing poorly among sparsely connected items. Conversely, content-based models circumvent the data-sparsity issue by recommending based on item content alone, but have seen limited success. Recently, graph-based machine learning approaches have shown, in other domains, to be able to address the aforementioned issues. Graph neural networks (GNN) in particular promise to learn from both the complex relationships within a user interaction graph, as well as content to generate hybrid recommendations. Here, we propose a music recommender system using a state-of-the-art GNN, PinSage, and evaluate it on a novel Spotify dataset against traditional CF, graph-based CF and content-based methods on a related song prediction task, venturing beyond accuracy in our evaluation. Our experiments show that (i) our approach is among the top performers and stands out as the most well rounded compared to baselines, (ii) graph-based CF methods outperform matrix-based CF approaches, suggesting that user interaction data may be better represented as a graph and (iii) in our evaluation, CF methods do not exhibit a performance drop in the long tail, where the hybrid approach does not offer an advantage.